Passive skills are constantly active during battle. These skills generally increase a units combat effectiveness.
Range Boost[]
Increases the range of ranged physical weapons by 1.
Learned by: Shooter
Name | SP Required |
---|---|
Range Boost | 20 |
Magic Boost[]
Increases the range of magic by 1, works with offensive and healing spells.
Learned by: Vanadis
Name | SP Required |
---|---|
Magic Boost | 20 |
Elite[]
Increases the experienced gained in battle by:
- 20% at rank I
- 50% at rank II
- 100% at rank III
Name | SP Required |
---|---|
Elite I | 10 |
Elite II | 15 |
Elite III | 20 |
Taunt[]
Forces enemies using physical attacks to attack the unit.
Learned by: Templar
Name | SP Required |
---|---|
Taunt | 15 |
Ridicule[]
Forces enemies using magical attacks to attack the unit.
Name | SP Required |
---|---|
Ridicule | 15 |
Weapon Maintenance[]
Weapons used by this unit don't lose durability.
Name | SP Required |
---|---|
Weapon Maintenance | 15 |
Armor Maintenance[]
Armors used by this unit don't lose durability.
Name | SP Required |
---|---|
Armor Maintenance | 15 |
Brave Aura[]
Increases the Hit Rate and chance to Avoid of adjacent units:
- 5% at rank I
- 10% at rank II
- 15% at rank III
Name | SP Required |
---|---|
Brave Aura I | 5 |
Brave Aura II | 10 |
Brave Aura III | 15 |
Sharp Eye[]
Increases the Hit Rate by:
- 5% at rank I
- 10% at rank II
- 20% at rank III
Learned by: Archer, Seal Keeper
Name | SP Required |
---|---|
Sharp Eye I | 2 |
Sharp Eye II | 7 |
Sharp Eye III | 13 |
Backstab[]
Increase damage dealt when attacking from behind:
- 5% at rank I
- 10% at rank II
- 20% at rank III
Learned by: Sophist
Name | SP Required |
---|---|
Backstab I | 16 |
Backstab II | 24 |
Backstab III | 32 |
Revenge Shot[]
Peform a counter with a ranged physical weapon when attacked.
Name | SP Required |
---|---|
Revenge Shot | 20 |
Revenge Spell[]
Peform a counter with a magic weapon when attacked.
Name | SP Required |
---|---|
Revenge Spell | 20 |
Riding Charge[]
Increase damage dealt based on distance walked before the attack. Damage increases by 10% per tile walked. The bonus caps at 50% increased damage.
Name | SP Required |
---|---|
Riding Charge | 24 |
Charge Guard[]
Disables the bonus damage the attacking unit gets from Riding Charge.
Name | SP Required |
---|---|
Charge Guard | 24 |
Divine Power[]
Disables the enemy counter and increases hit rate by:
- 5% hit rate at rank I
- 10% hit rate at rank II
- 15% hit rate at rank III
Name | SP Required |
---|---|
Divine Power I | 16 |
Divine Power II | 24 |
Divine Power III | 32 |
Successive Strike[]
Peforms a second attack with 100% hit rate for 50% of normal damage.
Name | SP Required |
---|---|
Successive Strike | 32 |
Successive Spells[]
Casts a second spell with 100% hit rate for 50% of normal damage.
Name | SP Required |
---|---|
Successive Spells | 32 |