Einherjar Chronicles Wikia
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Passive skills are constantly active during battle. These skills generally increase a units combat effectiveness.

Range Boost[]

Increases the range of ranged physical weapons by 1.

Learned by: Shooter

Name SP Required
Range Boost 20


Magic Boost[]

Increases the range of magic by 1, works with offensive and healing spells.

Learned by: Vanadis

Name SP Required
Magic Boost 20


Elite[]

Increases the experienced gained in battle by:

  • 20% at rank I
  • 50% at rank II
  • 100% at rank III
Name SP Required
Elite I 10
Elite II 15
Elite III 20


Taunt[]

Forces enemies using physical attacks to attack the unit.

Learned by: Templar

Name SP Required
Taunt 15


Ridicule[]

Forces enemies using magical attacks to attack the unit.

Name SP Required
Ridicule 15


Weapon Maintenance[]

Weapons used by this unit don't lose durability.

Name SP Required
Weapon Maintenance 15


Armor Maintenance[]

Armors used by this unit don't lose durability.

Name SP Required
Armor Maintenance 15


Brave Aura[]

Increases the Hit Rate and chance to Avoid of adjacent units:

  • 5% at rank I
  • 10% at rank II
  • 15% at rank III
Name SP Required
Brave Aura I 5
Brave Aura II 10
Brave Aura III 15


Sharp Eye[]

Increases the Hit Rate by:

  • 5% at rank I
  • 10% at rank II
  • 20% at rank III

Learned by: Archer, Seal Keeper

Name SP Required
Sharp Eye I 2
Sharp Eye II 7
Sharp Eye III 13

Backstab[]

Increase damage dealt when attacking from behind:

  • 5% at rank I
  • 10% at rank II
  • 20% at rank III

Learned by: Sophist

Name SP Required
Backstab I 16
Backstab II 24
Backstab III 32


Revenge Shot[]

Peform a counter with a ranged physical weapon when attacked.

Name SP Required
Revenge Shot 20


Revenge Spell[]

Peform a counter with a magic weapon when attacked.

Name SP Required
Revenge Spell 20


Riding Charge[]

Increase damage dealt based on distance walked before the attack. Damage increases by 10% per tile walked. The bonus caps at 50% increased damage.

Name SP Required
Riding Charge 24


Charge Guard[]

Disables the bonus damage the attacking unit gets from Riding Charge.

Name SP Required
Charge Guard 24


Divine Power[]

Disables the enemy counter and increases hit rate by:

  • 5% hit rate at rank I
  • 10% hit rate at rank II
  • 15% hit rate at rank III
Name SP Required
Divine Power I 16
Divine Power II 24
Divine Power III 32


Successive Strike[]

Peforms a second attack with 100% hit rate for 50% of normal damage.

Name SP Required
Successive Strike 32


Successive Spells[]

Casts a second spell with 100% hit rate for 50% of normal damage.

Name SP Required
Successive Spells 32
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